SPACETROD docs

Everything about the cozy off-world colony โ€” how to play, the token, and what it unlocks.

OverviewHow to playEconomy TokenomicsUtilityRoadmap FAQLinks

๐Ÿ›ฐ๏ธ Overview

SPACETROD is a living isometric space-colony game. You start with a full, working colony โ€” districts, roads, farms, power, mines and crew capsules โ€” that you can expand, rebalance and explore. Astronauts and rovers roam the streets, shuttles land on the pads, and every habitat houses a colonist you can talk to in real time.

It's built as a lightweight browser game (no install) and ships alongside a fair-launch Solana token, $STROD, that plugs into the colony.

๐ŸŽฎ How to play

โš™๏ธ The economy

Five resources tick together every second. Keep them balanced and the colony thrives.

๐Ÿช™ Credits

Main currency. Earned from harvests, markets, trade and traders. Spent on building and buying.

๐Ÿ”ฉ Materials

Mined from ore and refined. Used (with credits) to construct buildings. Capped โ€” raise it with Silos.

โšก Power

Net of all production vs draw. Go negative and output throttles โ€” keep Solar Arrays up.

๐Ÿ’ง / ๐Ÿซง Water & Oโ‚‚

Life support, capped. Produced by reclaimers, drills and generators; consumed by farms and crew.

๐Ÿ˜Š Morale

Raised by living, rec and decor buildings. Higher morale boosts your harvest yields.

๐Ÿ”ฌ Research

A Research Lab unlocks advanced tech โ€” Fusion, Greenhouse Towers, AI Core, Drones and Shields.

๐Ÿช™ Tokenomics

Ticker$STROD
ChainSolana
Launchpadpump.fun ยท fair launch
Total supply1,000,000,000
Presale / team allocNone
LiquidityBonding curve โ†’ DEX
Launch26 Jun 2026 ยท 6:00 PM UTC
Reward poolFee buybacks + dev-buy reserve
TBAโง‰

Standard pump.fun fair launch: everyone buys on the same bonding curve from block zero, no presale and no team bags. Always verify the contract address from this site or the official X (@spacetrod) before buying.

๐Ÿ”‘ Utility โ€” play to earn

The game is the utility. The loop: play โ†’ earn items โ†’ claim them as $STROD, with the claim pool kept topped up by trading fees.

๐Ÿ” How the reward pool works

Every trade pays a fee. Those fees buy $STROD off the open market into a reward pool. When players claim their items, they're paid out of that pool โ€” so player rewards are backed by real trading activity, not freshly printed supply. If a claim wave outpaces buybacks, the launch dev-buy reserve covers the gap so claims never stall.

๐Ÿ—บ๏ธ Roadmap

โ“ FAQ

Is the game free?

Free during pre-launch โ€” play in the browser, no wallet. After launch you hold $STROD to play.

How do claims work?

Earn items in-game, bank them in the Vault, and claim them as $STROD once claims open at launch.

Where do rewards come from?

Trading-fee buybacks of $STROD fund the pool, backstopped by the launch dev-buy reserve.

Is the AI crew real?

Yes โ€” each colonist replies live through a language model, in their own character.